Deterministic Unity custom '%YAML 1.1' ('!u!<ClassID> &<FileID>') graph parser + MonoBehaviour serialized property-field Jaccard matcher against C# script .meta GUIDs + orphan Transform hierarchy healer engine (.prefab, .unity, .asset, .zip) built for Unity Engine, JetBrains Rider, Plastic SCM / Git, VRChat / Mobile Games — zero-upload ephemeral Wasm RAM execution.
Running ephemeral Wasm verification…