Deterministic Isosceles eye-centered three-plane tangent projection theta_panel = 2*arctan(W_total / (2*D_eye)) + bezel-gap pixel offset geometry engine (.json, .svg, .pdf) built for Sim-Lab, Next Level Racing, ASUS ROG Bezel-Free, iRacing — zero-upload ephemeral Wasm RAM execution.
Running ephemeral Wasm verification…