Deterministic Screen bezel homography + camera cos⁴(θ) vignette compensation + 5×5 grid luminance % & CIEDE2000 chromaticity uniformity matrix engine (.dng, .arw, .cr3, .nef) built for Apple Studio Display, LG OLED, EIZO ColorEdge, ASUS ProArt — zero-upload ephemeral Wasm RAM execution.
Running ephemeral Wasm verification…