Deterministic Inverse-square cosine illuminance E = (CBCP * cos(theta)) / d² + cone diameter 2*d*tan(alpha/2) + Dark-Sky ULR glare shield cutoff engine (.pdf, .svg, .json) built for iGuzzini, ERCO, FX Luminaire, Philips Hue — zero-upload ephemeral Wasm RAM execution.
Running ephemeral Wasm verification…